Data Install Download For Tactics Ogre Luct Ppsspp
Description: Carnivores: Dinosaur Hunter is a Action video game published by Tatem Games released on June 30, 2013 for the PSP. Aren’t you tired of dinosaurs doing what they please all the time? Dinosaur game for ppsspp. Dec 17, 2017 Peter Jackson's King Kong is an action-adventure video game developed and published by Ubisoft, based on the 2005 film King Kong. The game was. Dec 09, 2017 First load as it is the game with usual default settings if some problem follow below 1)Black screen just sound:- Try changing Rendering mode buffer to skip buffer or vice versa. May 26, 2019 Carnivores: Dinosaur Hunter is a hunting game. T follows the same storyline as the original games, where the hunter picks a weapon, location, and dinosaur to hunt. It has fared very well with reviewers, receiving very high scores. PPSSPP is a PSP emulator (PlayStation Portable) that can run games created for Sony’s first portable console.
- Data Install Download For Tactics Ogre Luct Ppsspp Free
- Data Install Download For Tactics Ogre Luct Ppsspp Gratis
Sub-Boards Download Tools. Spriting Need feedback on a sprite or have a concept you want to show off? This is the right place! Posts: 29,300. Sub-Boards Final Fantasy Tactics Spam RP Forum. Site Submission Post your programs, sprites, tutorials in the stickies to be hosted or linked on the site. Post your updates as well. For Tactics Ogre: Let Us Cling Together on the PSP, a GameFAQs Q&A question titled 'Game crashing on PPSSPP emulator android? How to port forward for ppsspp youtube 2017. Help please'. Aug 27, 2013 Trouble with TACTICS OGRE: LET US CLING TOGETHER #3433. Closed zzvilzz opened this issue Aug 27. Tactics ogre let us cling together black screen issue still persist in iOS version of PPSSPP. But I just happen to have the same problem with the latest version of PPSSPP. The solutions mentioned here don't seem to work. Is there a fix. A remake of Tactics Ogre has been released for the PSP (Tactics Ogre: Wheel of Fate) and was released on February 15, 2011. The remake featured a re-translation of the script, enhanced graphics, and numerous other changes to the core game.
Oct 05, 2017 One Vision - Tactics Ogre: LUCT (PSP) mod May 24, 2017, 06:50:06 am I've been working on a mod for the game for some time and it got to the point where I can release something to the people to play with, It's mostly done except for some tedious stuff and additional tweaks so it should work fine.
Thread Rating:- 5 Votes - 3.6 Average
Tactics ogre : Let us cling together |
Post: #1 |
Tactics ogre : Let us cling together Version : ppsspp-v0.7-235-g959bcae OS : Windows 7 x64 Compatibility : Black screen Notes: This is one of the best tactical rpgs on the psp.. |
04-04-2013, 09:32 PM (This post was last modified: 04-04-2013 09:33 PM by rpglord.) |
RE: Tactics ogre : Let us cling together |
04-08-2013, 06:27 AM |
RE: Tactics ogre : Let us cling together This game has a lot of problems, and they seem mostly related to the GPU. I don't exactly understand what's going on though. First, it has and LwMutex at 0x8B14C14, but the GPU does a block transfer ovewriting that. Clearly wrong. If I disable block transfers, it gets farther but then crashes in vertex, and if I add a check on that, it crashes in texture reading. If I check that, it crashes in OpenGL. That said, it does show the Square Enix logo and some other things.. So clearly it's either running the wrong commands, or misunderstanding them. Hmm. -[Unknown] |
Data Install Download For Tactics Ogre Luct Ppsspp Free
Post: #4 |
RE: Tactics ogre : Let us cling together It is working on jpcsp, so maybe comparing the code or something can help ? It was not working at one point in jpcsp, and it was fixed in r2340/2341: r2340 Improved the implementation of callbacks and interrupts: - callbacks to be executed in a specific thread are only executed when this thread is scheduled according to its priority (previously, the thread was scheduled immediately) r2341 Fixed issue introduced in r2340 with new callback mechanism Also, it always crashed when first battle started until r2361: r2361 New findings in sceKernelExtendThreadStack: no new thread is created. The entry is called using an extended stack and returning back to the caller after the entry execution. Maybe this information can be helpful in figuring out how to make it work on ppsspp ? |
Data Install Download For Tactics Ogre Luct Ppsspp Gratis
Post: #5 |
RE: Tactics ogre : Let us cling together Hmm, 2340 has been (I hope properly) done right in PPSSPP for a while. But I wouldn't be surprised if sceKernelExtendThreadStack was not working (have not even looked at it yet.) -[Unknown] |
04-09-2013, 07:47 AM (This post was last modified: 04-09-2013 07:49 AM by rpglord.) |
RE: Tactics ogre : Let us cling together I don't think it's sceKernelExtendThreadStack at this point, because game was starting in jpcsp r2341 and you could even start a new game, it was freezing when entering a battle. But who knows, I mentioned it just in case |
04-09-2013, 08:07 AM (This post was last modified: 04-09-2013 08:07 AM by [Unknown].) |
RE: Tactics ogre : Let us cling together Okay, managed to get it somewhere. It may still have bugs, especially e.g. sceKernelExtendThreadStack() might not be okay. But you can see things now (after my pull lands.) I was able to get to the point where I could select where to move my character. -[Unknown] |
04-09-2013, 10:48 AM (This post was last modified: 04-09-2013 10:49 AM by rpglord.) |
RE: Tactics ogre : Let us cling together Great work Unknown On my pc ( nvidia 660 gtx ) I can't see anything when game starts except characters and text - backgrounds are black. Also, it crashes when entering battle, you can only play first battle which is actually more a part of the opening cutscene, after that, when trying to load a new battle, it will either blackscreen or write 'game over' ! |
Post: #9 |
RE: Tactics ogre : Let us cling together This game seems playable now as of v0.7.5-156. Great work JimLee168 ! Only issue is that when on world map, buffered rendering needs to be disabled, but it needs to be enabled everywhere alse, so constant switcing it on/off is required. I was not able to find any other bugs, game seems fine and playable. I don't have a lot of time to test right now, if somebody alse could test more that would be great. |
Post: #10 |
RE: Tactics ogre : Let us cling together ill move it for further testing |
Post: #11 |
RE: Tactics ogre : Let us cling together (04-19-2013 11:11 PM)sfageas Wrote: ill move it for further testing sir,dbz tenkiachi tag team work for you? |
Post: #12 |
RE: Tactics ogre : Let us cling together no must be something weird,it could be anything |
04-19-2013, 11:38 PM (This post was last modified: 04-19-2013 11:40 PM by brujo55.) |
RE: Tactics ogre : Let us cling together (04-19-2013 11:24 PM)sfageas Wrote: no must be something weird,it could be anything thanks man + rep for you. |
Post: #14 |
RE: Tactics ogre : Let us cling together haha thanks! +rep 4u2 |
Post: #15 |
RE: Tactics ogre : Let us cling together jajaja thx bro. |
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- 5 Votes - 3.6 Average
Tactics ogre : Let us cling together |
Post: #1 |
Tactics ogre : Let us cling together Version : ppsspp-v0.7-235-g959bcae OS : Windows 7 x64 Compatibility : Black screen Notes: This is one of the best tactical rpgs on the psp.. |
04-04-2013, 09:32 PM (This post was last modified: 04-04-2013 09:33 PM by rpglord.) |
RE: Tactics ogre : Let us cling together |
04-08-2013, 06:27 AM |
RE: Tactics ogre : Let us cling together This game has a lot of problems, and they seem mostly related to the GPU. I don't exactly understand what's going on though. First, it has and LwMutex at 0x8B14C14, but the GPU does a block transfer ovewriting that. Clearly wrong. If I disable block transfers, it gets farther but then crashes in vertex, and if I add a check on that, it crashes in texture reading. If I check that, it crashes in OpenGL. That said, it does show the Square Enix logo and some other things.. So clearly it's either running the wrong commands, or misunderstanding them. Hmm. -[Unknown] |
Post: #4 |
RE: Tactics ogre : Let us cling together It is working on jpcsp, so maybe comparing the code or something can help ? It was not working at one point in jpcsp, and it was fixed in r2340/2341: r2340 Improved the implementation of callbacks and interrupts: - callbacks to be executed in a specific thread are only executed when this thread is scheduled according to its priority (previously, the thread was scheduled immediately) r2341 Fixed issue introduced in r2340 with new callback mechanism Also, it always crashed when first battle started until r2361: r2361 New findings in sceKernelExtendThreadStack: no new thread is created. The entry is called using an extended stack and returning back to the caller after the entry execution. Maybe this information can be helpful in figuring out how to make it work on ppsspp ? |
Post: #5 |
RE: Tactics ogre : Let us cling together Hmm, 2340 has been (I hope properly) done right in PPSSPP for a while. But I wouldn't be surprised if sceKernelExtendThreadStack was not working (have not even looked at it yet.) -[Unknown] |
04-09-2013, 07:47 AM (This post was last modified: 04-09-2013 07:49 AM by rpglord.) |
RE: Tactics ogre : Let us cling together I don't think it's sceKernelExtendThreadStack at this point, because game was starting in jpcsp r2341 and you could even start a new game, it was freezing when entering a battle. But who knows, I mentioned it just in case |
04-09-2013, 08:07 AM (This post was last modified: 04-09-2013 08:07 AM by [Unknown].) |
RE: Tactics ogre : Let us cling together Okay, managed to get it somewhere. It may still have bugs, especially e.g. sceKernelExtendThreadStack() might not be okay. But you can see things now (after my pull lands.) I was able to get to the point where I could select where to move my character. -[Unknown] |
04-09-2013, 10:48 AM (This post was last modified: 04-09-2013 10:49 AM by rpglord.) |
RE: Tactics ogre : Let us cling together Great work Unknown On my pc ( nvidia 660 gtx ) I can't see anything when game starts except characters and text - backgrounds are black. Also, it crashes when entering battle, you can only play first battle which is actually more a part of the opening cutscene, after that, when trying to load a new battle, it will either blackscreen or write 'game over' ! |
Post: #9 |
RE: Tactics ogre : Let us cling together This game seems playable now as of v0.7.5-156. Great work JimLee168 ! Only issue is that when on world map, buffered rendering needs to be disabled, but it needs to be enabled everywhere alse, so constant switcing it on/off is required. I was not able to find any other bugs, game seems fine and playable. I don't have a lot of time to test right now, if somebody alse could test more that would be great. |
Post: #10 |
RE: Tactics ogre : Let us cling together ill move it for further testing |
Post: #11 |
RE: Tactics ogre : Let us cling together (04-19-2013 11:11 PM)sfageas Wrote: ill move it for further testing sir,dbz tenkiachi tag team work for you? |
Post: #12 |
RE: Tactics ogre : Let us cling together no must be something weird,it could be anything |
04-19-2013, 11:38 PM (This post was last modified: 04-19-2013 11:40 PM by brujo55.) |
RE: Tactics ogre : Let us cling together (04-19-2013 11:24 PM)sfageas Wrote: no must be something weird,it could be anything thanks man + rep for you. |
Post: #14 |
RE: Tactics ogre : Let us cling together haha thanks! +rep 4u2 |
Post: #15 |
RE: Tactics ogre : Let us cling together jajaja thx bro. |
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